The project “The Intangible Matrix” opens up a research line focused on the dissemination of contemporary graphics from a theoretical-conceptual approach and its relationship with artistic practice wherein art and technology interact.
– The original-multiple in the contemporary era, digitality and incision.
– Image semantics and semiotics.
– Image aesthetics and epistemology.
– The footprint of the invisible: Collective art and shared authorship.
– Infographics: Mnemonics and communication.
– Union of opposites: Presence-absence, shape-countershape, positive-negative.
On the one hand, the “The Intangible Matrix” project is based on the most creative aspects related to research and evolution in this field, where the most technological aspect has been focussed on understanding the printing and etching phenomena, which although methodically distanced from the traditional ones, are highly developed in the field of industrial graphic techniques.
However, this adoption of electronic media has not been random but a result of a coherent and well-planned path of contemporary aesthetic ideas and the need for expression of today’s artists who have seen how new solutions create different languages and ways of understanding graphic art today.
This project presents and describes aspects, ideas and concepts that belong to the modus operandi of the creation of engraved work using present day means and the paradigm shift currently experienced by graphics, with printing systems without physical matrix, where concepts of authorship, multiplicity or digitality are questioned.
It should be noted that such very rapid change that has taken place in the graphics paradigm in just fifteen years, has been going on almost since the invention of the Calotype by Fox Talbot in the 19th century, and yet it needed the great accessibility of these current means in order to be able to develop fully.
The controversy and lack of acceptance by some contrasts with the enthusiasm of others who have seen the technology as a means of expression of ideas, forms and sensitivities unthinkable in other times. In this way, it is interesting to highlight how the use and application of the not so new technologies provide an interesting focus on freedom and interbreeding of media that approach the graphics world from other aspects such as philosophy, cinema, the massive art of the Internet, group art, the interactivity of cross-border creations, etc.